/*
 * Copyright 2020 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrD3DOpsRenderPass_DEFINED
#define GrD3DOpsRenderPass_DEFINED

#include "src/gpu/ganesh/GrOpsRenderPass.h"

#include "include/gpu/GrTypes.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"

class GrD3DGpu;
class GrD3DPipelineState;

class GrD3DOpsRenderPass : public GrOpsRenderPass {
public:
    GrD3DOpsRenderPass(GrD3DGpu *);

    ~GrD3DOpsRenderPass() override;

    void inlineUpload(GrOpFlushState *state, GrDeferredTextureUploadFn &upload) override;

    void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) override {}

    bool set(GrRenderTarget *, GrSurfaceOrigin, const SkIRect &bounds, const GrOpsRenderPass::LoadAndStoreInfo &,
        const GrOpsRenderPass::StencilLoadAndStoreInfo &,
        const skia_private::TArray<GrSurfaceProxy *, true> &sampledProxies);

    void submit();

private:
    GrGpu *gpu() override;

    void onBegin() override;

    bool onBindPipeline(const GrProgramInfo &, const SkRect &drawBounds) override;
    void onSetScissorRect(const SkIRect &) override;
    bool onBindTextures(const GrGeometryProcessor &, const GrSurfaceProxy * const geomProcTextures[],
        const GrPipeline &) override;
    void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer,
        sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
    void onDraw(int vertexCount, int baseVertex) override
    {
        this->onDrawInstanced(1, 0, vertexCount, baseVertex);
    }
    void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue,
        int baseVertex) override
    {
        this->onDrawIndexedInstanced(indexCount, baseIndex, 1, 0, baseVertex);
    }
    void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex) override;
    void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance,
        int baseVertex) override;
    void onDrawIndirect(const GrBuffer *, size_t offset, int drawCount) override;
    void onDrawIndexedIndirect(const GrBuffer *, size_t offset, int drawCount) override;

    void onClear(const GrScissorState &scissor, std::array<float, 4> color) override;

    void onClearStencilClip(const GrScissorState &scissor, bool insideStencilMask) override;

    GrD3DGpu *fGpu;

    GrD3DPipelineState *fCurrentPipelineState = nullptr;

    SkIRect fBounds;
    SkIRect fCurrentPipelineBounds;

    GrLoadOp fColorLoadOp;
    std::array<float, 4> fClearColor;
    GrLoadOp fStencilLoadOp;

    using INHERITED = GrOpsRenderPass;
};

#endif
